Saturday, May 23, 2009

Toy Buzzer FAIL! :P

Finally finished this small animation test, trying out Norman's power in Maya... so far so good.. great controls ;)
I found this audio clip that was very 'animatable' and easy to understand in terms of emotion and message for its only 4 - 6 seconds... the subtext was too obvious and hard for me to come up with something somewhat original.... so I asked for ideas on how I could deliver this audio clip in a way that I could play basically in one pose (cuz too short ammount of time to move around the character), and easy to read the situation from the first couple of frames.... so thanks to Simon Girard (a friend from work) and his very original and unusual ideas.... he came up with this Toy-Buzzer Fail thingy.. I loved it and tried to take the juice out of it! :)
http://www.danimating.com/buzzer_fail.mov (right click & save target as..)
Now.. I know what you are all thinking.. I thought that too... but NO!... the situation is that he was in the bathroom.. and forgot to take the buzzer off his hand before doing the number one! ... there you go.. a more friendly interpretation ;P... and Where is the bathroom environment?? well I suck in Maya so it was hard for me to model all that stuff... hehehe.
It was fun to go back and animate in Maya after a full time job in 3dsmax.. I had some problems and missed some 3dsmax tools that I depend on nowadays.... but sometimes is not bad to go back and animate 'old school/rotation/translation/scale' :)
Animation Progression Clip:
Basically another layering aproach.. started animating the beats and accents of the shot applying movement to only the body parts that were important.. and then layering where the forces were coming from for those movements... kinda a backwards layering method aproach for the body :P
for the face I make sure i don't go too layer-ish.. so I work in stepped mode (pose to pose) for the facial expressions and mouth shapes that i consider important and i want the audience to read... and start to break it down from there..
so here it is! :)
Thanx for reading and I hope you guys like it!

11 comments:

Dapoon said...

isnt norman awesome!!! i just simply LOVE working on him! he's the most versatile free rig i've ever seen!

ur work is as usual awesome dan! i really wanna thank u for posting ur video as a progressive shot. that really opens up my mind a lot to the makings of a shot!

btw i'm done with my first 3D animation student reel. i'd love it if u could check it out on my blog and critique/comment on it! here's the link:

http://dapoonrai.blogspot.com/search/label/3D%20animation

thanks! keep inspiring! :)

Jonathan said...

Thanks again for another great post Daniel. I have a question about your approach for this. When layering in the torso, did you specifically animate and polish say, the rotationX before moving onto the next channel? or do you kinda of work in-and-out of each channel as you go? This is something I struggled with with a dialogue piece I did recently, I wasn't sure whether I should work on multiple channels, or just work on one for a while, then move to the next channel. By the way, do you live in Montreal? I'm traveling there this summer to visit family, maybe we could meet up? Anyway, thanks again!

Anonymous said...

чтобы добавлять свои статьи, обязательно ли регистрироватся?

Anonymous said...

dudeee!
xD
soy de peru tambien
como haces lo que haces!?

realmente esta muy bueno tu trabajo, me gustaria saber como haces para cambiar los huesos y darles la forma de animales? (como he visto en otros de tus videos)

bueno, saludos

Juan Ibañez said...

Really spiring work..it´s nice how you can tell so much just with a pose arm,i´m sure you had to contain yourself not to put another pose there:),i´m a fan of your anims specially the sports ones,hey how it works that megatool you use in max you do´nt key translate rotations??,yeah it happends to me the same(the little handycap)when i change from max to maya except from that tool ;)

Sitopon said...

Buenisimo! Tienes un ojo magnifico para esto.

Josh 'Hat' Lieberman said...

hey dude

thanks for the comment! Cool stuff here man, keep it up.

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Piyush said...

Thanks again for another great post Daniel. I have a question about your approach for this. When layering in the torso, did you specifically animate and polish say, the rotationX before moving onto the next channel? or do you kinda of work in-and-out of each channel as you go? This is something I struggled with with a dialogue piece I did recently, I wasn't sure whether I should work on multiple channels, or just work on one for a while, then move to the next channel.


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Daniel Huertas said...

Hi Piyush, thanx for stopping by... the layering method is very complicated at first but after you get used to it.. you already know which channels or axis to nail before moving on the next one, and you can even find and sculpt your inbetweens and breakdowns on the go without posing!, i know it's a bit too hard to understand but you actually do and that makes it feel a bit more organic than pose to pose.. anyways, answering your question... It all depends on the move you are currently working on, for example... on this simple "Toy Buzzer" animation test, I knew my main movement was gonna be driven by a forward rotation and compression, so i nailed first the axis of those rotation movements and then to ad a bit of torque and twist i tweaked the rest of them... and always.. starting from the bottom to the top one, sometimes the bottom controllers get so clean that you don't even need to animate much the top one ;) .

I hope it helps!

Daniel.

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