Wednesday, April 10, 2013
Expression Change exercise done at Squeeze studio animation for "Les Popettes" program.
I showed the different ways to go from a pose to pose blocking into a polishing final pass.. favoring this 3 poses and expressions according to the 2D rough planning.
2D Rough blocking breakdown:
G = Golden Pose (Story Poses)
BK = Breakdown (as important as the Golden poses to determinate timing, spacing, drag, weight and volume from one pose to another)
K = Key (Important Inbetween to favor and add more consistency to the BK and G poses)
I = Inbetween (simple spacing between two keys, keeping clean arcs in shape and spacing.)
I hope it helps! :)
Friday, December 21, 2012
Saturday, May 23, 2009
Monday, April 13, 2009
ANIMATION PROCESS BLOCKING AND ANIMATION
I wanted to start testing how far and how well the layering method would work on this one… so I decided to work only on about 40-50 frames and try to finish it up… at the same time I was experimenting on the settings… rendering quality… so I could think and try to imagine how it would look as a final product or final “drawings” for the whole shot. Here are the examples:
When I started to go further on the lipsync, I realized that I couldn’t push as much the mouth shapes with this technique… so I started a clean slate in the lipsync and with the help of Flipbook and Jason Ryan’s lipsync webinar I had this done in about 30 minutes:
I think it looked waaaay better than the versions before… so I went back to my shot and polished this up until I have something I was happy with:
At the end after having this 40-50 frames “done” in the layering method… it took a lot of brain power and concentration to really see what I was animating and not getting distracted for the rest… I realized that I could get a bit lost in the performance on the whole clip and my acting pattern could suffer because of this… so I decided to have a complete rough blocking of the main idea of the shot:
The rest of the process was similar to the many pose to pose or layering tutorials on the web, so I just had my important key poses and expressions down and started working in small chunks until the end… and of course after switching from stepped to flat splines, I went back to the layering method… working my way up from the root to the face :)
After a few notes I got from friends and animators, I changed a few things and this is what I can call “the final version”:
Well… that’s all I can say about my animation process on this shot.. it was pretty fun and challenging for me to present it to the spline doctors, and I want to thank all of them and all my friends for the kind feedback! :)
I hope this was helpful.
Friday, April 10, 2009
After sketching for a few days and trying to act out how the character would behave and perform, I had a clear “road map” of the overall acting… so that’s the time when I decided to shoot some video reference at home.
After watching this reference over and over I came up with a list of parts I liked the most:
-Line: "What the F*** is it with you"? - Clip 4
-Surprise take on Line "No...NO!.." - Clip 2
-Line"The..the F*** are you DOING!? - Clip 1
-Keys pressing and "Gimme a F*** Answer.." - Clip 2 or 4.
TECHNICAL PLANNING (3D SOFTWARE):
For me, this is very important in the planning process for a 3d animator. After I got the planning down for the performance (sketches, thumbnails, animatics, video reference, etc.) I wanted to prepare myself to fight the computer and its restrictions in terms of rig, technicalities, controls, IK/FK choices.. etc etc.
So I made a list of animation/technical choices for this animation shot:
- I wanted to go between subtle and cartoony animation. The shot layout is very close up so I didn’t want too much movement. Trying to concentrate on the facial animation performance… so I decided to start out with the “Layering method” (even though I switched later on to stepped mode blocking “pose to pose”)
- Considering that the character was going to be seated and typing most of the time I decided to go with IK hands in the whole shot.
- I also wanted to try to go clean on the rotations and dealing with only one axis at a time so I could have better control on the rig… I used to animate in local mode for the rotation, but at the end I ended up having influences in the other axis as well… probably the rig… but to go super clean I chose to go with Gimbal-mode rotations for the whole shot.
- For the translation part it was simpler… I just used the regular ones (world and local) for posing and in-between… BUT, I knew that in the polishing part I was going to change to “screen-mode translations” which translates from the flat camera view so you could track your arcs way better.
I will post my Animation process step by step on Sunday... thanx for stopping by and..stay tuned! :P